Author: beardy

  • Exercising civil rights and duties

    Today is the EU parliament election in Sweden. I have been exercising my civil right and duty, and voted. I think it’s important to do so, even if one isn’t very politically active otherwise, the least one can do is make an opinion and vote when there is an election.

    I can report that things seemed to go well, all parties were represented in the box holding the ballots. Something slightly annoying was a person from one party standing outside of the house handing out ballots for his party. I guess that’s free for any party to do, but it only pisses me off, personally.

    (more…)

  • Getting indexed by Google, don’t repeat this mistake

    A few days ago I was going to “deploy” a site I had been working on. It is using WordPress. When I set things up and wrote pages and made it do a bit of what I wanted, I had set it to be private, in the WordPress Settings->Privacy->I would like to block search engines, but allow normal visitors, because I wanted to make things somewhat ready before having Google and other search engines crawling it. I wanted to have things somewhat set up and ready before showing it to search engines, though one doesn’t get much for trying things with good intentions.. sometimes.

    (more…)

  • Installing Debian Lenny on an Asus EeePC 900, part one

    On Friday I got an Asus EeePC 900 that I had ordered a few days earlier. Now after having looked at the Xandros system that is installed on them when they are sold, it’s time to install Debian on it and become happy.

    I’m following the instructions on http://wiki.debian.org/DebianEeePC/HowTo/Install and will install by booting from a USB-stick with the installer on it.

    (more…)

  • Moved to a real domain, pretty please, update your links, feeds and bookmarks

    Like the title says, yesterday I bought beardy.se, and today I shifted over everything to it.

    https://www.beardy.se/

    ..is the new URL to this site, please excuse me, and update your links, bookmarks and feeds.
    http://www.gallery.beardy.se/ is the URL directly to my photo gallery, without going through WordPress.
    The old address is now properly permanently redirected instead.

  • Conviction in The Pirate Bay trial, only a beginning

    Yesterday, Fredrik Neij, Gottfrid Svartholm Warg, Peter Sunde and Carl Lundström, were each sentenced to one year in prison and ordered to pay 30 million kronor in damages, by The Stockholm District Court. The four, who have denied any wrongdoing, are expected to appeal the verdict and have previously vowed to take the case as high as the Swedish Supreme Court if necessary. (Pirate Bay guilty)

    Lew has written an insightful article on Kiwipolitico titled “Social, economic and political fallout of the Pirate Bay convictions”. Go read it.

    (more…)

  • Exchanging apache2-mpm-prefork for apache2-mpm-worker, and using php5-cgi on Debian to improve performance

    Running a webserver on a Xen guest with a limited amount of memory, and serve dynamic content, makes one wanting to optimize it, or switch to another webserver,  like lighttpd. I was close to doing that, but I like my current apache setup, so I tried something else instead, which seems to have worked nicely for me. I switched to apache2-mpm-worker instead of apache-mpm-prefork, which is the default on Debian.

    (more…)

  • GNS3: Build and configure a CCNA PPP lab using GNS3, dynamips, and vpcs

    Cisco’s Packet Tracer works for very basic labs, but it has so many irritating small things that are missing, that it causes more frustration than nice experiences if doing anything involving anything more than the absoulte basic configurations. It does have one strong point, and it is CPU and memory usage, compared to emulating router hardware, which this article will be mainly about.

    (more…)

  • OSPF adventures

    I was working with a PPP Cisco lab yesterday in the network lab at uni. Three routers in a serial link triangle, running OSPF. The lab instructions said to break PPP (for some reason, it was a “challenge” CCNA lab, so.. the breaking of the link and observing the behavior was already done in the previous lab, but oh well), so we did.

    (more…)

  • Debian Lenny Released

    The news page at debian.org has yet to be updated, but Debian Lenny has been released.

    (more…)

  • Smokin’ Guns

    A few days ago I was told of this game by a friend, who hosts a server for it. It sounded interesting so I checked it out. It wasn’t very long since it was released either, apparently on January 1.

    Smokin’ Guns is a western (movie) themed FPS, “an open sourced, total conversion of id Software’s Quake III Arena”. There hasn’t been many of those, and it’s something I’ve been looking for. There are Linux and Windows binaries, apparently it can be run in Crossover on OSX.

    The game has several modes, traditional deathmatch, team deathmatch, duel, bank robbery, and round teamplay. The whole game is very nice, the graphics, sound, music, and foremost, the gameplay is fun.

    In Deathmatch, one runs around and shoots and hopefully kills the other players, like any other FPS. However, weapons, and items, like dynamite, boiler plate (armour) and such, is not found on the maps, it’s bought. You buy weapons and equipment with money that you pick up on the maps, down in mines, in banks, saloons, or other places. You also get money when killing other players.

     

    There are revolvers, rifles (one that you can mount a scope on, that you also have to buy first), shotguns, a mountable gattling gun, dynamite and molotow cocktails. One can have two revolvers, in akimbo style. The limited amount of bullets in the weapons, and the limited amount of ammunition one can carry in total, makes it quite exciting when facing other players in a shootout. The reload times, and damage is said to be, and probably are, quite realistic.

    Another nice thing is the people that play the game. Most seem to be very nice and fun to play with, mostly a bit older, so there isn’t much of the usual.. idiocy on the servers, like there is in many other games, atleast not when I have played.  I even got to talk to some of the developers and mapmakers, that were on their TeamSpeak server when I had a look in there. I just noticed that they have a channel on Freenode too, #smokinguns. On their site they have a forum, and development resources.

    So if you feel like going around in nicely designed western maps, featuring stereotypical spaghetti western towns, mines, a big steamboat in one map, wagons, horses, saloons.. and feel like in a western movie,  download (and the source code) the game, and try it. There’s also a moving train map which I found fun, mentioning it because it’s a bit special, with different kinds of wagons, that one runs around in. The train is moving, it’s possible to fall off. I’m sure there will be more maps created, as more people notice the game, and hopefully other content, and code fixes.

    See you on a server, at high noon. *tumbleweedy music*